Apply glossy and transparent shaders to objects

Use multiple materials for the same object

5.1 Adding materials to objects

Any scene in Blender can benefit from a combination of good lighting

and realistic materials. With the materials tab, you have plenty of tools

and options to assign shaders, textures, and other effects to give visual

context for surfaces.

For instance, if you have to create a 3D model that should appear as a

stone wall, you can use a texture on that object to make it look like a

stone wall. We can create all types of surfaces based on a combination

of shaders, effects, and textures.

Before we start to handle material creation and shaders, it is essential to

define a few aspects of materials in Blender:

A material must have one or multiple objects assigned.

You can remove a material from an object. If a material doesn't

have any assigned objects, Blender will purge that material when

you save and close the project file.

Multiple objects can use the same material.

Each material must receive a unique name that will help you

identify what it represents visually.

You can reuse materials in other projects using the Append or Link

options from the File menu.